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Sgs halls of montezuma
Sgs halls of montezuma












sgs halls of montezuma
  1. #SGS HALLS OF MONTEZUMA PDF#
  2. #SGS HALLS OF MONTEZUMA UPDATE#

  • (Battle log) Fixed missing translation.
  • (Siege) Fixed issue were Siege card would stay active more than the expected duration.
  • (Assaults) Fixed bug were possible assaults were ignored after leaving a breakthrough phase.
  • (Assaults) Fixed assault test not verifying that at least one unit should be in the region.
  • (Map) Fixed bug where hidden anchors were considered as visible.
  • (AI Air Movement) Fixed bug where AI would send air units to do strategic bombing while this is disabled in the scenario.
  • (Air Return to Base) Fixed bug where airs units could not get back to their base and were destroyed.
  • (Air Return to Base) Fixed bug where some units not supposed to return to base would still do it.
  • (Air movement) Fixed bug where moving a non-interceptable moving stack caused the game to hang.
  • (Air movement) Fixed issue were game would hang during AA fights if the AA units contained only support units.
  • (Air Movement) Fixed incorrect display of move range for stacks with infinite movement.
  • (Game Events) Fixed bug where effects of a card deactivated by another effect could stay active.
  • (Reinforcements) Now hiding unit details for AI player.
  • sgs halls of montezuma

    (Supply) Lack of supply effects are delayed by one turn inside fortresses.(Supply) Added new scenario rule that besieged units in fortress also suffer from lack of supply (default = true).(Projectiles) Implemented Projectile launchers (only in SGS Korean War for now).(Projectiles) Added projectiles to the stack cycle button.

    #SGS HALLS OF MONTEZUMA PDF#

    (Rules and Scenarios) Updated PDF Renderer.(Saves) Largely reduced size of saves in scenarios where a lot of units are forbidden in a lot of regions.(Localization) Added Korean translation (thanks to GomNaru).(Localization) Improved Italian translation (thanks to Adalberto Donati).(Breakthrough) The phase is launched only if at least one region is available for breakthrough.(Land Battle) Voluntary retreat of the defender can start a pursuit if normal pursuit conditions are met.(Land Battle) Defender now actually retreats during an aerial attack if they do it voluntarily (card or retreat button).(Battle) Removed elimination of support units if their nation do not have combat units anymore.(Battle) Added option to disable auto-closing of the Battle screen at the end of the battle, giving the user more time to examine the battle log.

    sgs halls of montezuma

  • (UI) Added outline to the name of events in the event list for better readability.
  • sgs halls of montezuma

    Fixed color of hit indicator (green red).

  • (UI) Slightly increased width of Card Target Window to accomodate three units.
  • (UI) Unit Counter and Unit Context Info can now display up to 16 strength points.
  • #SGS HALLS OF MONTEZUMA UPDATE#

  • (UI) All Unit views now update their icon dynamically when the "Use Nato Symbols" option is toggled.
  • (UI) Phase list and event list is now open by clicking instead of hovering with mouse pointer to avoid unwanted obscuring of the map.
  • (UI) Added button allowing to browse allied stacks in the region of the currently selected stack.
  • The camera indicator is now updated during camera movements, not only when they are over.
  • (Mini Map) Fixed for scenarios with limited board area.
  • (Map) Improved readability of current stacking value indications on the Map.
  • (Map) Selecting a stack now makes it move to the top so that it is completely visible.
  • (PBEM) The game can now send and read a save made when the game's outcome is known.
  • Most recent events are now displayed at the top instead of the bottom.
  • (Event list) The size of the pop up is now limited and a scroll bar has been added so that all events are visible.
  • (Scenario Selection) We now display the number of turns to play.













  • Sgs halls of montezuma